Rogue

Rogue's are any individuals who operate in the gray to black end of the legal spectrum. This could include, pickpockets, burglars, safe-crackers, grifters, smugglers, mobsters and gangsters, anarchists, etc.

Skill sets for rogues are varied, but often include high Social and Perception attributes.

Training is seldom acquired through legitimate means and is usually either on the job training or self training through trial and error or a combination of the two. On occasion, federal and local agents in need of specific skill sets have made bargains with such persons exchanging lighter sentences, or even commuting of a sentence in exchange for their specific skill sets. Always under the understanding that such activities are not to be engaged in again in the future under threat of reconvening previous punishments.

All Rogues receive double Fortune and Glory. Rogue gains +1 Crit, Success, Fumble, +3 damage and Crit Damage with Knives and suppressed weapons. +1 success Stealth in darkness.

Rogue
Class Ath Bak Com Inter Inv Cer Trade Tran Specialization
Arsonist 5 10 10 10 5 3 10 5 Demolitions. Explosives +20 damage.
Burgler 10 10 5 5 10 3 10 5 Stealth. Specialization + 1. Unarmed +8 damage.
Grifter 5 15 5 15 5 3 5 5 Deceive or Forgery. Specialization + 2.
Mobster 5 15 10 10 5 3 5 5 Intimidation. Handguns +5 damage. Unarmed +5 damage.
Pick Pocket 10 15 5 10 5 3 5 5 Pick Pocket. Specialization + 2.
Safe-Cracker 5 15 5 5 5 3 15 5 Lock Defeat. Specialization + 1.
Smuggler 5 15 5 10 5 3 5 10 Conceal or Select any Vehicle Skill. Specialization + 2.
Street Tough 5 10 20 5 5 3 5 5 Street Brawling. Unarmed +12 damage.
Vehicle Theif 5 15 5 5 5 3 10 10 Choose One Vehicle Skill. Specialization + 2.