Intellectual

The intellectual community is largely composed of professional educators and researchers in and through the universities and colleges across the United States and other countries. Intellectuals can also be found in military or corporate research and development, as well as the occasional self educated home body. Typically however, Intellectuals have received extensive formal education in an academic or professional setting.

Often intellectuals conform to the scientific method of observation and investigation, namely; formulate a a question, create a hypothesis, test the hypothesis, analyze the results, reform the hypothesis, etc. Intellectuals typically have highly specialized fields of knowledge, with a working knowledge of a number of related fields. Some well traveled intellectuals also become fascinated with eastern philosophies of martial arts, or more commonly European fencing and swordplay disciplines. Intellectuals typically have high Mental and Perception attributes.

Intellectual gains +1 Crit, Success, Fumble, +3 damage and Crit Damage with Pocket Pistols. +1 success Fencing.

Intellectual
Class Ath Bak Com Inter Inv Cer Trade Tran Specialization
Attorney 5 10 3 10 5 15 5 5 Laws or Negotiation. Specialization + 2.
Diplomat 5 5 3 20 5 10 5 5 Negotiation or Select a Language Skill. All Languages + 3.
Engineer 5 10 3 5 5 10 15 5 Construction or Electronics. Specialization + 2.
Professor 5 5 3 10 5 20 5 5 Specific Knowledge Selected by Player. Specialization + 2. Hash Marks Granted by Instruction +2
Researcher 5 10 3 5 10 15 5 5 Research. Select 2 Specific Knowledge Skill free.
Scientist 5 5 3 5 5 20 10 5 Chemistry or Specific Knowledge. Specialization + 2.
Teacher 5 10 3 10 5 10 10 5 Instruction. Hash Marks Granted by Instruction *2