Character Creation

Step 2 Attribute Allocation

Your attributes are the characteristics that describe your character and his or her physical and mental aptitudes. These will determine your natural predisposition to certain skills once they are learned, as demonstrated by the Level Calculation field on the skill tables. Additionally these attributes have a number of in game functions.

Constitution (Con) determines how durable your character is, how well he might go on after sustaining injury, and plays a part in determining the number of hit points a character has. In game play, Constitution is often used to determine if you character can remain conscious after a significant injury for example.

Coordination (Coor) describes how well your character can move and control her hands and body to accomplish a task. In game play, you might be asked to roll coordination to avoid an attack for example.

Experience (Exp) is a measure of your characters past exposure to places, events, and information in the world. Experience also affects your characters age, and adjusts the number of skill points available to you to purchase skills. In game play, you might be asked to roll experience to determine if you are familiar with a somewhat known character for example.

Mental (Men) describes your characters overall intelligence and aptitude for abstract thought. Mental also plays a small role in determining your characters age. In game play, you could be asked to roll Mental to determine if your character remembers an event, or can decipher coded documents.

Perception (Per) is the sum total of your characters ability to use their senses to observe the world around them. Perception plays a roll in many skills. In game play you may be asked to roll perception to see if you noticed a sound, or an object out of place.

Social (Soc) describes your characters interaction with others. This is how he carries himself, and how he attempts to control how others perceive him. In game play, social is often used when trying to induce influence over other characters.

Strength (Str) describes how physically strong your character is, additionally strength plays a role in the number of hit points your character will have. In game play, you might be asked to roll Strength to determine if your character has the physical power to move a heavy object that is blocking a doorway, for example.

Each character begins with a level 2 in each attribute. This is the lowest value an attribute may have. Players have a total of 63 points to distribute across the 7 attribute categories as they see fit. The maximum value an attribute may have is 20, though bear in mind that a roll of 20 still indicates a failure.